Launch drag.
Top games running below baseline since RUNAWAYS [beta] launched aug 21.
- Anime Expeditions [Warrior Saga🐉]lift 7d-64%ccu now19,203plays737Mreleasedapr 2025
Averaged 71% below its seasonal baseline in the 72h after RUNAWAYS [beta] launched (aug 21); expected ~155,094 CCU.
- Animal Hospital (Anomaly) 🧪lift 7d-12%ccu now105,438plays2.1Breleasedmay 2026
Averaged 43% below its seasonal baseline in the 72h after RUNAWAYS [beta] launched (aug 21); expected ~301,184 CCU.
- [X10] +1 Speed Keyboard Escape | Candy & Chocolatelift 7d-3%ccu now171,316plays5.2Breleasedjan 2026
Averaged 29% below its seasonal baseline in the 72h after RUNAWAYS [beta] launched (aug 21); expected ~441,527 CCU.
- [🌴] Dress To Impresslift 7d-7%ccu now71,397plays10.8Breleasedoct 2023
Averaged 14% below its seasonal baseline in the 72h after RUNAWAYS [beta] launched (aug 21); expected ~88,771 CCU.
- [REGISTER] Jujutsu Shenaniganslift 7d-6%ccu now156,344plays7.0Breleasedapr 2022
Averaged 7% below its seasonal baseline in the 72h after RUNAWAYS [beta] launched (aug 21); expected ~165,515 CCU.
- The Strongest Battlegroundslift 7d-3%ccu now55,190plays19.1Breleasedaug 2022
Averaged 7% below its seasonal baseline in the 72h after RUNAWAYS [beta] launched (aug 21); expected ~70,902 CCU.
- Murder Mystery 2lift 7d-60%ccu now303,988plays29.8Breleasedjan 2014
Averaged 6% below its seasonal baseline in the 72h after RUNAWAYS [beta] launched (aug 21); expected ~722,280 CCU.
- Brookhaven 🏡RPlift 7d-4%ccu now491,870plays86.9Breleasedapr 2020
Averaged 5% below its seasonal baseline in the 72h after RUNAWAYS [beta] launched (aug 21); expected ~577,204 CCU.
- Catalog Avatar Creatorlift 7d-1%ccu now84,071plays7.7Breleasedjul 2021
Averaged 4% below its seasonal baseline in the 72h after RUNAWAYS [beta] launched (aug 21); expected ~86,450 CCU.
- RIVALSlift 7d-2%ccu now179,901plays17.7Breleasedmay 2024
Averaged 3% below its seasonal baseline in the 72h after RUNAWAYS [beta] launched (aug 21); expected ~233,033 CCU.
method
Method. When a major launch lands (a new game debuting with a large CCU peak, or an established game surging on an update), we take the top 20 incumbents by concurrent players in the 24h before launch and compare each one's CCU, 30-minute bucket by bucket, against its seasonal baseline — the average of the same weekday + time-of-day slot over the prior 4 weeks. Incumbents averaging ≥3% below baseline across the 72h after launch (minimum expected size 2,000 CCU) are listed.
Why this works. Same-slot baselines cancel the daily and weekly player cycles that drown naive before/after comparisons; what's left is displacement — players who were somewhere else while the new release pulled attention.