by Kubo Games
| sort | best | latest | drift |
|---|---|---|---|
| fun-with-friends | 17 | 73 | +56 |
| more-when-you-subscribe | 6 | 7 | +1 |
Welcome To Arm Wrestle Simulator ⭐️ UPDATE EVERY SATURDAY! 📈 3+ YEARS of content + updates 🔢 INSANE scaling (trillions → e100+) 🌍 28 WORLDS to unlock 🏋️ Train. 💪 Fight. ♻️ Rebirth. Repeat. 🐶 Stack multipliers, upgrade pets, and push as far as you can. 🐱 2500+ Pets & Arms to collect - and max out. ⚡ Built for long-term grinders. Not a short game. ⭐ PREMIUM: +20% Speed & +10% Luck ❤️ Lagging? Use a FREE VIP server 🔔 Join the community for codes, updates & bug reports
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 365d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X20] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
⚑ platform events — Roblox-wide changes in this window (Age checks announced, Age checks required (AU/NZ/NL), Age checks required worldwide, …) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.