by Type Soul · Fighting
Controls: Left Alt - Shift-lock Ctrl + K - Monster transformations/Mask rip J - Reaper weapon Ctrl + J - Reaper transformation/Monster transformation Q - Dash Z X C - Element / Vollstandig Moveset T G - Schrift / Element Release Moveset R - Critical N - Inventory/Skill tree M - Meditate P - Emote B - Grip/Eat if Monster V - Carry L - Portals Comma - Toggle map markers M2 + M1 - Purify This game contains jumpscares and flashing lights Console Controls can be found in the Tutorial In-game Developers: CosmicReflection, TheNotDave, CristiGmer25, SetroBoomin, kurtziruu, Haarlaan, sylenox, nosrepp, LuaThornPrincess, xKn0b - Scripter Khaotxc - Animator 4Data, HiddenXVII, AdventZer0, iminyourrwallss - Modeller drakoooos - UI Artist cartier361, Reyasami - Builder Ulquiorra_Cena, Quroven - VFX Artist armastorr - SFX Artist Contributors: invictal, yuxnMeki, TheGreatAnubis, earlvr, StormVegitto, Rakuraii, haniyura, fajuro, K1LLUAA, Full credits in the main menu.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 365d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
The tracked Fighting games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, [REGISTER] Jujutsu Shenanigans, peaked at 628,164 — 242× this game, too far ahead to chart at this scale. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.