by bLockerman666
| sort | best | latest | drift |
|---|---|---|---|
| top-revisited | 18 | 41 | +23 |
>>> The Eternal Abyss is a very difficult game with little-to-no handholding. Losing progress and raging is a part of the game which should be expected. <<< This game houses towers that intend to push the limits of difficulty and human capability. Do not expect to have an easy time with the content provided in these areas. There are also numerous branching areas from The Eternal Abyss with different styles of towers such as Pit of Misery, Timeless Manor & Starry Night, with more to come. Originally a reiteration of Pit of Misery from Eternal Towers of Hell (EToH). The goal is to have 50 towers in each area of the game.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 90d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.