by Punk Society Games
| sort | best | latest | drift |
|---|---|---|---|
| most-popular | 41 | 77 | +36 |
| trending-in-action | 17 | 25 | +8 |
Early development, expect lots of bugs, come join the server for announcements! 🕷️ Defeat thugs and swing to receive cash, use cash to buy new suits! PC Controls: [Left Click] Attack [X] Air Tricks [Shift / Right Click] Zip to Point / (Hold) Swing [Ctrl] Dodge [C] Dive [Space] (In air) Web Zip [V] Camera Lock Credits: Dierythros (Scripts, UI) • remiel45 (Animations, GFX, UI, Map) • Brettski (Suits, Animations) • MQDev (Suits, Map) • S_Prototype & HeYoNia (Buildings) • Map Team: j4zuwastaken, BigSmellyGremlin, artuzkii, Blocky_Angle, NinjaRailey, ramapogi10, Bl0Xhead2, FearRC, rgee123• Suits: LordMarcoSama (egaayodya) & Kholffyy • Artists: Jashhiroo, KaionJNullans, RAMARIDRIP, CivilaDawn v0.10
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 73d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.