by Isaac's Minesweeper
Zero-lag Minesweeper with multiple game modes and a built-in guide explaining every tile and mode. 🧠 Tutorial: "The Ultimate Beginners Guide to Minesweeper" by Dard on Red Play Button app. 🔍 Controls: Left-click = place/remove flag Step on tiles = reveal Don’t step on mines 🛠 Private Servers: Owners get an admin panel. 🎯 Winning Flags: Chance of a good flag = TR ÷ (time × player count) 📊 Stats: FR (Flag Rate): flags placed per second (only correct flags) TR (Tile Rate): tiles revealed per second (only direct steps, tiles revealed from stepping on a blank/zero tile don't count) Completion: percentage of special flags that you own You can get special mode/mod flags playing multiplayer, only badges require you to win solo. 💬 Type /console in chat after winning to view your flag chances. To get rewards for a mod/mode you need to clear tiles higher than this: AllTilesClearedByPlayers / PlayerCount / 2 Tags: Minesweeper, Puzzle, Multiplayer, Difficult, Mine, Sweeper
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 12d player curve, so a build can be read against what it shipped into.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.