by games i think
| sort | best | latest | drift |
|---|---|---|---|
| top-playing-now | 33 | 71 | +38 |
| top-earning | 42 | 44 | +2 |
| most-popular | 50 | 59 | +9 |
| trending-in-party-and-casual | 4 | 8 | +4 |
🆕 NEW: ANNIVERSARY UPDATE + ADMIN ABUSE REWORK 🦑 Survive deadly challenges inspired by Squid Game. 🏆 Be the last one standing or rebel and escape with all your friends. 🎭 [3 ENDINGS] [REBEL, FINAL FIGHT & SKY SQUID GAMES] 💻📱🎮 Works on all devices: PC, Console, Mobile. PC Keybinds: Left Ctrl / Left Alt — Shift Lock Q — Dash (if unlocked) ⚠️ CHEATERS WILL BE PERMANENTLY BANNED WITH NO HESITATION, DO NOT CHEAT OR YOU WILL BE BANNED. ⚠️ Made by some HBG devs.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 365d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X20] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
⚑ platform events — Roblox-wide changes in this window (Age checks announced, Age checks required (AU/NZ/NL), Age checks required worldwide, …) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.