by MVS Duels Community
| sort | best | latest | drift |
|---|---|---|---|
| top-playing-now | 12 | 15 | +3 |
| fun-with-friends | 35 | 40 | +5 |
| trending-in-action | 17 | 19 | +2 |
| top-earning | 68 | 71 | +3 |
Welcome to [DUELS] Murderers VS Sheriffs 🚨 Use code 1BVISITS for a free knife! Thanks for playing! Duel, improve your aim and have fun WARNING: Exploits or cheating of any kind will result in a permanent ban Tags: 1vs1, 2vs2, 3vs3, 4vs4
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 365d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X20] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
⚑ platform events — Roblox-wide changes in this window (Age checks announced, Age checks required (AU/NZ/NL), Age checks required worldwide, …) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.