by DarkCodes studio
| sort | best | latest | drift |
|---|---|---|---|
| trending-in-adventure | 2 | 2 | — |
| top-playing-now | 50 | 94 | +44 |
| top-trending | 19 | 23 | +4 |
| most-popular | 80 | 80 | — |
You’ve found yourself in the middle of a dead desert. Just you, an old garage, and a disassembled car. 🔧 Fix the car, find fuel, and set off into an endlessly procedurally generated world. 🧟♂️ Explore ruins, fight off zombies, scavenge supplies, and keep your vehicle running. 🌍 Every stretch of land is unique — there are no paths, no limits, only the direction you choose. 🔥 Survive alone or with friends — supports both singleplayer and multiplayer. Your goal: survive the desert, where every kilometer could be your last. press R to start engine The game may have many bugs Game inspired by The Long Drive
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 90d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.