by xander22
| sort | best | latest | drift |
|---|---|---|---|
| top-paid-access | 48 | 49 | +1 |
A relaxing building game Note: This is a sandbox game! There is no objective besides building - don't buy the game if you're expecting something else Features: - Hexagon grid building for ground, lakes, bridges and waterfalls - Freeform building for plants, rocks, and other decorations - Walls, ceilings, and roofs to create buildings - Dynamic wind and grass - Day/night cycle - Saving and loading More biomes and decorations are coming soon! Join the community server to follow development Currently disabled for mobile and console, but planning on adding on release Controls: WASD - Move camera Q/E - Move camera up and down Shift - Slow camera down Ctrl - Speed camera up Mouse Wheel / Arrow Keys - Rotate blueprints C - Open build menu V - Switch to destroy mode F - Switch decoration variant G - Switch to grid snapping mode H / Numpad Keys - Switch hotbar presets Tab - Return to menu Credits: Modeling help & testing - flora, animeb and Astrasui UI SFX by JDSherbert
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 90d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.