by 7x3
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 50 | 86 | +36 |
| top-earning | 76 | 78 | +2 |
| trending-in-simulation | 18 | 59 | +41 |
🔨 Build your ultimate tank with diverse upgrade paths and stat boosts like damage, health, and speed to dominate the arena! [HOW TO PLAY] 💥 Shoot at food for levels! 💫 Level up & upgrade your stats! ⛓️💥 Destroy tanks & earn gems! 🔭 Unlock over 150+ unique tanks! [CODES] ⭐ "REBALANCEAGAIN" +250,000 XP ⭐ "HAVEFUN" +200,000 XP 💎 "NEWCURRENCY" +50,000 GEMS 💎 "HEADSTART" +25,000 GEMS ⚠️ All exploiters are permanently banned, you can't appeal an exploiting ban!
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 305d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X20] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
⚑ platform events — Roblox-wide changes in this window (Age checks announced, Age checks required (AU/NZ/NL), Age checks required worldwide, …) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.