by The Evil Mafia
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 25 | 64 | +39 |
| up-and-coming | 8 | 25 | +17 |
| most-popular | 53 | 78 | +25 |
| trending-in-simulation | 9 | 58 | +49 |
PROTECT THE BORDER [NEW GAME RELEASE] ID. Face. Trunk. Next vehicle! 🚨 📄 Check IDs and match the face 🚗 Search trunks for illegal and legal goods 💰 Take the bribe or take the suspect in 🔒 Cuffs, cells and one-way tickets ⚠️ Survive what comes after dark 💀 Put down whatever they send to break the line Infinite days. Every shift longer, every night worse, every boss bigger. Up to 4 border police officers! Co-op/Party experience. 💀 ENDLESS MODE OUT NOW!!! 💀 📱 PC · Mobile · Tablet · Console Can you hold the line?
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 16d player curve, so a build can be read against what it shipped into.
⚑ platform events — Roblox-wide changes in this window (Bot account ban waves begin) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.