by The Evil Mafia
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 14 | 64 | +50 |
| up-and-coming | 4 | 25 | +21 |
| most-popular | 53 | 78 | +25 |
| trending-in-simulation | 9 | 58 | +49 |
PROTECT THE BORDER [NEW GAME RELEASE] ID. Face. Trunk. Next vehicle! 🚨 📄 Check IDs and match the face 🚗 Search trunks for illegal and legal goods 💰 Take the bribe or take the suspect in 🔒 Cuffs, cells and one-way tickets ⚠️ Survive what comes after dark 💀 Put down whatever they send to break the line Infinite days. Every shift longer, every night worse, every boss bigger. Up to 4 border police officers! Co-op/Party experience. 💀 ENDLESS MODE OUT NOW!!! 💀 📱 PC · Mobile · Tablet · Console Can you hold the line?
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 14d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (RUNAWAYS [beta]). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.