by Paradoxum Games
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 5 | 14 | +9 |
| top-playing-now | 40 | 94 | +54 |
| top-revisited | 7 | 30 | +23 |
| top-earning | 6 | 6 | — |
| most-popular | 22 | 31 | +9 |
| trending-in-strategy | 1 | 1 | — |
| more-when-you-subscribe | 4 | 4 | — |
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Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 98d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.