by An Average Campaign
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 25 | 49 | +24 |
| most-popular | 90 | 94 | +4 |
| trending-in-rpg | 2 | 3 | +1 |
| top-earning | 85 | 85 | — |
>> An Average Campaign is intended to be played with 3 - 4 players but supports 1 - 5 players << Embark in a classic, simplistic roguelike adventure full of inside jokes, references, and other random stuff. This game is intended to be difficult and may be frustrating to some people. Losing a run should be expected and information is key. Inspired by Dungeons & Dragons, Arcane Lineage, and Slay The Spire. Credits: huhuzh - Scripting, UI Kario777 - Modeling Yuml_I - Modeling FringleMeench - Animations, VFX Note: This game is in Alpha phase and is currently in heavy development. Some features are incomplete and bugs that may stall/freeze your game may appear.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 91d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.