by PlayCombatWarriors · Fighting
| sort | best | latest | drift |
|---|---|---|---|
| top-earning | 59 | 65 | +6 |
A bloody and gory melee & ranged weapon fighting game. Premium users have access to Premium AFK Rewards by clicking the button with the Premium icon found on the bottom left of the main menu 2x XP + chance for Daily Spins from kills every Friday, Saturday, and Sunday Type "/psCmds" in chat to view all Private Server commands | Pressing ";" opens the command bar Buy our UGC with our in-game menu for exclusive in-game rewards (Buying the UGC through the website/app will not grant you the in-game rewards) The UGC menu is located next to the "Customize" button
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 89d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
The tracked Fighting games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, [REGISTER] Jujutsu Shenanigans, peaked at 309,433 — 53× this game, too far ahead to chart at this scale. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.