by Martial Ascension
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 51 | 84 | +33 |
| fun-with-friends | 12 | 12 | — |
| top-revisited | 2 | 29 | +27 |
| top-earning | 16 | 17 | +1 |
| trending-in-action | 5 | 27 | +22 |
Ryujin is based on various martial art comics. Whether you climb up to the top or give up on your path relies on your determination. If you wish to see change logs, view upcoming updates, or interact with the community, join the game's server in the Social Links below. To view the keybinds open up the settings. You can change keybinds as you like to fit your needs. Mobile players can move the button's layout in settings as well. To Get Access to the game, buy the generation gamepass and join the server and make a ticket. Developers: TwisterDaark - Lead Developer / Scripter arshad145 - Scripter gabriel312123 - Builder ItzReinx - UI Artist Keksuya, Keshalith, Nitro_IV - VFX Artist TheSillyGoose_34 - SFXs Artist WeirdBirbo - Balancing, Trello, Game Director
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 16d player curve, so a build can be read against what it shipped into.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.