by 10K Steps
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 11 | 25 | +14 |
| top-playing-now | 16 | 89 | +73 |
| top-earning | 31 | 31 | — |
| most-popular | 33 | 73 | +40 |
| trending-in-simulation | 5 | 6 | +1 |
⛰️Climb the mountain⛏️Mine rare crystals! 🥶 Don't freeze, the top is COLD! 💰 Sell crystals for cash! 🎒 Upgrade your warmth, pickaxe & backpack! 🔄 A NEW mountain EVERY HOUR! Don't miss what's coming next👀 👍 Like & join the group for +1 Digging Luck! 🔔 Follow for updates ⚠️ WARNING: Exploiting, cheating, or using unauthorized software will result in a permanent ban.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 63d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.