by The Hidden Route · Survival
| sort | best | latest | drift |
|---|---|---|---|
| up-and-coming | 29 | 29 | — |
Like and favorite the game, it motivates us to push better updates! Build up your bus, scavenge abandoned buildings for loot, sell what you find, gear up with powerful weapons and fight through waves of zombies, dangerous bosses and whatever else is waiting down the road. How far can you make it... and will you reach the Last Stop? [Controls] Click - grab action/shoot Z - place Build/attach E - Equip (or use item) Q - Drop item R - Reload gun TAB - Inventory Y - Inspect
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.
The tracked Survival games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, [🪶] 99 Nights in the Forest 🔦, peaked at 2,024,985 — 229× this game, too far ahead to chart at this scale. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
The biggest tracked Survival games this window by peak concurrent players, as hourly averages on one shared axis. Unlike the competitors chart, these are not picked to match this game’s scale — the distance between the lines is the point. This game sits #62 of 194 tracked Survival games this window (peak 8,850) — too far back to draw at this scale, which is what the competitors chart above is for. Ranked over the same window as the charts above, so a game that peaked before it doesn’t count.
Where the Survival games that earn the most sat on Roblox’s Top Earning chart this window, as hourly averages on one shared axis — higher is better, and a gap is a game that fell off the shelf entirely. This game didn’t chart on Top Earning this window, so it has no line here; 11 tracked Survival games did. Top Earning is Roblox’s own ranking of Robux taken in — they publish no revenue figures, so a position on it is the closest thing to an earnings number anyone outside a studio can see.
Every game on Roblox’s Top Earning shelf this window, placed by its average position there against its average concurrent players. The dashed line is par: the players a shelf game at each position typically has, which is where every game would sit if they all converted the same share of their players. Left of par is a game holding its position with fewer players than that — more taken in per player than the shelf norm; right of par, less. This game didn’t chart on Top Earning this window, though a par game with its 8,460 players would sit around #63 — the diamond on the par line. If the shelf is the complete top 96 by earnings, that caps its per-player take at 0.13× par; but Roblox doesn’t say how the shelf is picked, and games this size do go missing from it, so read a big game’s absence as a ceiling with a question mark, not a score. The 11 Survival games on the shelf run a median 0.34× par. Roblox publishes no revenue, so this is a relative read, not a payer percentage: with spend per payer at the shelf norm, 2× par means twice a par game’s share of players paying.
| # | game | genre | position | players | vs par |
|---|---|---|---|---|---|
| 1 | Strikeborn [EARLY ACCESS] | — | #38 | 947 | 21× |
| 2 | [BETA] Gohan 悟飯 | Action | #72 | 469 | 14× |
| 3 | [🐢] Bloodlines | RPG | #36 | 1,744 | 12× |
| 4 | SNIPER DUELS | Shooter | #21 | 4,279 | 11× |
| 5 | Blade Ball | Action | #9 | 20.5k | 8.1× |
| 6 | [🔥UPD] Sniper Arena | Shooter | #18 | 8,110 | 7.2× |
| 7 | [🧊] Tower Defense Simulator | Strategy | #12 | 15.2k | 7.2× |
| 8 | Grand Blue [Early Access] | — | #20 | 7,411 | 6.4× |
The reading above — every shelf game’s multiple of par — regrouped by genre, with each genre’s median marked and its middle half shaded. Genres monetize differently by design, so a genre’s median is the fairer yardstick for one of its games than the shelf’s par. This window Shooter runs the heaviest median at 2.0× par and Survival the lightest at 0.34×; a genre needs 3 games on the shelf for a row of its own. This game didn’t chart on Top Earning this window; the 11 Survival games that did run a median 0.34× par, middle half 0.12× to 0.69×. If the shelf is the complete top 96, its ceiling of 0.13× par — the diamond on its genre’s row — falls inside the spread of its genre, so it could be a typical earner for its genre that the shelf left out; the same caveat as above applies. 3 shelf games Roblox has never classified are left out. Relative reads throughout, for the reason above: with spend per payer at the genre norm, 2× a genre’s median means twice the share of players paying that a typical Survival game manages.
| # | game | position | players | vs par | vs genre |
|---|---|---|---|---|---|
| 1 | Harp Isles [BETA LAUNCH] | #94 | 609 | 2.9× | 8.4× |
| 2 | WARDEN 🐲 Sonaria Horror Escape | #93 | 2,027 | 0.95× | 2.8× |
| 3 | Animal Hospital (Anomaly) 🧪 | #12 | 145k | 0.79× | 2.3× |
| 4 | Murder Mystery 2 | #4 | 503k | 0.61× | 1.8× |
| 5 | Flee the Facility | #48 | 26.3k | 0.53× | 1.5× |
| 6 | [🌴 UPD] Forsaken | #36 | 63.2k | 0.34× | 1.0× |
| 7 | DOORS 👔 | #62 | 51.6k | 0.17× | 0.50× |
| 8 | [UPD] 🧟 Survive the Apocalypse | #90 | 17.3k | 0.13× | 0.38× |