by Grow a Chicken Fighter
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 9 | 84 | +75 |
| top-playing-now | 9 | 31 | +22 |
| top-earning | 31 | 44 | +13 |
| most-popular | 30 | 36 | +6 |
| trending-in-simulation | 3 | 37 | +34 |
🐔 Welcome to Grow a Chicken Fighter! 🥚 Hatch · ⚔️ Battle · 🧬 Fuse CODE: WELCOME 🥚 Hatch eggs and collect rare chickens 💰 Send them to the PIT to fight for money 🏰 Climb the TOWER and beat every boss 🧬 FUSE two chickens into a mutated monster 🌟 Rebirth to earn way faster ⚡ Unleash insane anime SPECIAL ABILITIES Your chickens keep laying eggs while you're offline ⭐ 👍 Like + ⭐ Favorite! 👥 Join the group! 🔔 Follow for codes and updates!
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 19d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (RUNAWAYS [beta]). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.