by Umaniacs
"umas doing anything but racing" cartoonish battlegrounds game made by racing game devs supports MOST devices (CONSOLE, PC, MOBILE) Right Click Char Selection - Quick Select Menu M1 - melee combo 1,2,3,4 skills F - block R - Special Q - dash (while ragdoll to evasive, after super jump to dropkick) Q + Hold Space + Hold W/S (while in air) - air front dash / air back dash W+W - run (automatically vault on ledges) Space - Jump / Super Jump (while fully charged) G - awaken mode B - emote wheel inspired by JJS and many battleground games
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 34d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([X2]🐒 +1 Speed Monkey Escape, (LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, 🌻 Dandy's World [ALPHA]). toggle below the chart.
⚑ platform events — Roblox-wide changes in this window (Bot account ban waves begin) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.