by KizmoTek Studio · Fighting
| sort | best | latest | drift |
|---|---|---|---|
| fun-with-friends | 42 | 55 | +13 |
| top-earning | 46 | 83 | +37 |
| trending-in-simulation | 44 | 58 | +14 |
👍 New Code at 1.1M Likes! [UPDATE LOG] - New Merkava Mk. 4M (Unlocks at Rebirth 6) - New Merkava Mk. 3B (Limited) - New Map Collectibles and Supply Drops & Several bug fixes and other changes https://devforum.roblox.com/t/1829666 💥 Build up your Tycoon and start a war with an arsenal of weapons and vehicles! 💾 Tycoon Progress and Gamepasses Automatically Save! War Tycoon™ officially released on April 22nd 2021
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 117d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
The tracked Fighting games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, [REGISTER] Jujutsu Shenanigans, peaked at 628,164 — 31× this game, too far ahead to chart at this scale. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.