by Rogue Lineage · Fighting
| sort | best | latest | drift |
|---|---|---|---|
| top-revisited | 20 | 37 | +17 |
| top-paid-access | 5 | 5 | — |
| trending-in-rpg | 21 | 24 | +3 |
| fun-with-friends | 65 | 65 | — |
>> This game is incredibly difficult with little to no hand holding. Enter at your own risk. << Nominee for "Sleeper Hit" in the 7th Annual Bloxy Awards. Rogue Lineage is a fantasy game with roguelike elements. The game revolves around a permadeath mechanic, where each of your characters will have but a few lives before they die forever. You'll pass down some pieces of yourself to your heir, who'll become your next character. Players will progress by learning new abilities and trying to best their previous characters. Forge houses with your friends to take control of cities, or stick it out alone. Tackle injuries, diseases, and trauma as you struggle to survive in this testament to pain. Developed by: Ragoozer, Arch_Mage, Grimmkind, Melon_Sensei, aptorian, Rookie_Ethnic, Sherosama Contributions from: Nilvaat (Weapon Modelling), Blotnik (Clothing), x_o (Music), superstephon (Weapon Modelling) Huge Inspiration from Noloafing A game by Monad Studios.
competitor launches — the biggest platform launches in this window ([FIXED]🐒 +1 Speed Monkey Escape, The Block, (LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
The tracked Fighting games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, [REGISTER] Jujutsu Shenanigans, peaked at 309,433 — 170× this game, too far ahead to chart at this scale. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.