by BloxByte Games
| sort | best | latest | drift |
|---|---|---|---|
| top-earning | 88 | 98 | +10 |
| most-popular | 58 | 64 | +6 |
| trending-in-simulation | 27 | 42 | +15 |
| top-playing-now | 54 | 54 | โ |
Sell Lemons ๐. Make ๐ต๐ฐ๐ค. ๐ Sell Lemons ๐ต Earn lots of cash ๐ช Unlock unique powers ๐ฝ Make lucrative deals ๐ Enter the %^REDACTED*$! โ Did you know... You continue to earn 100% of your income offline! ๐ฐ ๐ Like the game and join our community to receive absolutely nothing at all!* *Except for the knowledge that you made the developers very happy. :)
Each stem is one shipped update, as tall as the gap it closed โ how long the previous build stayed current. The scale is logarithmic so one quiet month doesnโt flatten a year of daily shipping. Behind the stems is the same 89d player curve, so a build can be read against what it shipped into.
competitor launches โ the biggest platform launches in this window ([๐ด] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, โฆ). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players โ after that itโs considered dormant and collection stops.
Each line is this gameโs position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.