by Wiggity. · Fighting
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 7 | 84 | +77 |
| top-playing-now | 49 | 66 | +17 |
| top-earning | 7 | 12 | +5 |
| most-popular | 21 | 23 | +2 |
| trending-in-action | 2 | 13 | +11 |
| more-when-you-subscribe | 65 | 74 | +9 |
⚡ In this game of focus, timing, and strategy, your skill is tested as a deflectable homing ball hunts players with increasing speed. But there's more than what meets the eye. 🔥 Gain new abilities and upgrade them to compliment your playstyle. Rise through the ranks by mastering your skill, and stand out with a variety of iconic weapon skins and finisher effects. 🏆 Shoot for the leaderboard or play casually! The choice is yours. CONTROLS: BLOCK - F/R1/Tap Screen/Tap UI Button/Left Click ABILITY - Q/ButtonX/Tap UI Button/Right Click SHIFTLOCK - Shift/Button-Y/Tap UI Button EMOTE - R/L1/Tap UI Button tags: minigame, battle game, pvp, multiplayer, abilities, dodgeball, sports, mobile, console, xbox, pc
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 87d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
The tracked Fighting games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, [REGISTER] Jujutsu Shenanigans, peaked at 309,433 — 10× this game, too far ahead to chart at this scale. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.