by m_experiment
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 21 | 87 | +66 |
| top-earning | 78 | 97 | +19 |
| most-popular | 61 | 73 | +12 |
| trending-in-simulation | 10 | 50 | +40 |
Grow rare ingredients, discover hundreds of recipes, and automate your restaurant! 🍽️ 🌱 Plant crops and hunt for incredibly rare ingredients 🥘 Experiment with ingredients to discover new recipes 🍜 Create hundreds of unique dishes and serve customers 🤖 Unlock drones that harvest, cook, and serve automatically 🏗️ Expand from a small restaurant into a massive production line 👥 Build and automate one shared restaurant with your friends
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 19d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (RUNAWAYS [beta]). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.