by MarvellousClint · Fighting
🛡️ Marvellous Smackdown 🛡️ A chaotic arena fighting game with characters from Invincible, The Boys, The Flash CW, Marvel, Stranger Things, and more. 🔑 Controls [1–5] Moves • [E] Extra Move • [Shift] Sprint • [M1] Attack • [F] Block/Parry 🔷 Rhombus Indicators - Green: The player has iFrames and cannot be hit. - Red (Bots only): The bot is stunned for combo testing. 📋 Update Log - Wanda Fixed - Og Arena + Pool Map comeback + New The Paths Map - Peacemaker E swap to Xray (no more inf) -Smoother Combat (expect some bugs). M1 combos now always start from the first hit. The next combo animations only play as you successfully continue the combo, instead of being able to start on any combo animation. - Event Blocks added to Last Man Standing - Better Visual Cooldowns - Last Man Standing Gamemode Added - Nikki 2 now guardbreaks 4 blockable 📷 Use /freecam to inspect your character. 📌 Fan-made project. All character rights belong to their original owners.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there were no players to count.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so the game held no position on any sort and none of these lines could be drawn.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there were no votes to read and no approval rate to compute — the totals resume where the band ends.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there was nothing to poll: no players to count and no update stamp to read.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 90d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
The tracked Fighting games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, [REGISTER] Jujutsu Shenanigans, peaked at 309,433 — 77× this game, too far ahead to chart at this scale. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.