by Ninja Challenge
| sort | best | latest | drift |
|---|---|---|---|
| trending-in-obby-and-platformer | 8 | 13 | +5 |
🔥 Can you beat Roblox’s Most Difficult Obstacle Course? 🥷 💸 Earn double cash AND double wins on weekends! 💸 🧠 Inspired by the adrenaline fueled TV shows 📺 American Ninja Warrior and Sasuke, your speed and agility will be put to the test as you fight against the clock through these thrillingly difficult obstacles. 🚀 Will you prove your skills and emerge as a Ninja Warrior by conquering Roblox's hardest obby? 🏆 Or will you fall like many have before? 👑 One way to find out! 🔨 Game Credits: https://devforum.roblox.com/t/ninja-challenge-credits/3139813
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 365d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X20] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
⚑ platform events — Roblox-wide changes in this window (Age checks announced, Age checks required (AU/NZ/NL), Age checks required worldwide, …) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.