by Ninja Challenge
| sort | best | latest | drift |
|---|---|---|---|
| trending-in-obby-and-platformer | 8 | 13 | +5 |
🔥 Can you beat Roblox’s Most Difficult Obstacle Course? 🥷 💸 Earn double cash AND double wins on weekends! 💸 🧠 Inspired by the adrenaline fueled TV shows 📺 American Ninja Warrior and Sasuke, your speed and agility will be put to the test as you fight against the clock through these thrillingly difficult obstacles. 🚀 Will you prove your skills and emerge as a Ninja Warrior by conquering Roblox's hardest obby? 🏆 Or will you fall like many have before? 👑 One way to find out! 🔨 Game Credits: https://devforum.roblox.com/t/ninja-challenge-credits/3139813
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 119d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X20] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
⚑ platform events — Roblox-wide changes in this window (Bot account ban waves begin) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.