by PUG_Games
You work as M.E.G. employees who are charged with the duty to enter levels of The Backrooms and complete missions given to you. from guiding a lost traveler to closing No-clip zones. Seems easy right! right? ⚠️WARNING⚠️ This game is in Alpha and may have bugs For the best experience: 🔊 Turn up your volume 📈 Turn on max graphics 🖥️Supports: PC, Mobile, and Console 👍 Like, Follow, and Favorite the game it really helps 🌐Join the Group and The Community Server! Inspired by The Backrooms Wiki and Lethal Company TAGS: Backrooms , Liminal , The Backrooms , M.E.G. , Weirdcore , Horror , Dreamcore , Puzzle , MER
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 365d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X20] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
⚑ platform events — Roblox-wide changes in this window (Age checks announced, Age checks required (AU/NZ/NL), Age checks required worldwide, …) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.