by New ProjectR
| sort | best | latest | drift |
|---|---|---|---|
| top-rated | 47 | 50 | +3 |
Welcome to Anime Eternal! ๐ Use Code: "Update60Part4" ๐ Use Code: "Update60Part3" ๐ Use Code: "Update60Part2" ๐ Use Code: "Update60" ๐ Use Code: "Update59" ๐ Explore Iconic Anime Worlds! โก Tap to Gain Energy โ every click brings you closer to power! โญ Open Stars to collect powerful Champions! ๐ฅ Battle Enemies to earn Resources, unlock Avatars, and discover rare items! ๐ Rank Up. Level Up. Upgrade Everything! ๐ฑ Available on Desktop, Mobile, Tablet and Console!
Each stem is one shipped update, as tall as the gap it closed โ how long the previous build stayed current. The scale is logarithmic so one quiet month doesnโt flatten a year of daily shipping. Behind the stems is the same 365d player curve, so a build can be read against what it shipped into.
competitor launches โ the biggest platform launches in this window ([๐ด] Dress To Impress, Forsaken, [X20] +1 Speed Keyboard Escape | Candy & Chocolate, โฆ). toggle below the chart.
โ platform events โ Roblox-wide changes in this window (Age checks announced, Age checks required (AU/NZ/NL), Age checks required worldwide, โฆ) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players โ after that itโs considered dormant and collection stops.
Each line is this gameโs position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.