by New ProjectR
| sort | best | latest | drift |
|---|---|---|---|
| top-rated | 47 | 50 | +3 |
Welcome to Anime Eternal! 💖 Use Code: "Update60Part4" 💖 Use Code: "Update60Part3" 💖 Use Code: "Update60Part2" 💖 Use Code: "Update60" 💖 Use Code: "Update59" 🌍 Explore Iconic Anime Worlds! ⚡ Tap to Gain Energy – every click brings you closer to power! ⭐ Open Stars to collect powerful Champions! 💥 Battle Enemies to earn Resources, unlock Avatars, and discover rare items! 🚀 Rank Up. Level Up. Upgrade Everything! 📱 Available on Desktop, Mobile, Tablet and Console!
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 30d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ((LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, MMV, Dig & Clean 🧼, …). toggle below the chart.
⚑ platform events — Roblox-wide changes in this window (Bot account ban waves begin) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.