by Simple Gamers
🏔️ The struggle itself towards the heights is enough to fill one's heart... ☀️ Welcome. Your objective is to go up and avoid enemies on your way there. Climb any way you want, whether it be using a ⚔️mighty sword or with 🪄magical powers and evil modifiers... 🌙 ...for this Zenith Tower is yours to conquer. ❤️ Better with friends in parties! (Make a friendship with binding chains!.. or break it...) Playable on PC🖥️, Mobile📱, Console🎮 and (soon) VR🥽! Made with ♥ by: @debelopment - Lead Game Design, Programming, Art, UI Design and Modelling @Encythe - Additional UI and Programming help ...and other contributors listed in the Credits! Heavily inspired by TETRIO, Crazy Stairs & Nullscape
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 91d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X20] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
⚑ platform events — Roblox-wide changes in this window (Bot account ban waves begin) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.