by Clash's Obbies
Welcome to Clash’s Glitch Per Difficulty Chart Obby! 👋 Take on 100 unique stages that gradually increase in difficulty as you progress. What starts off simple quickly becomes a real challenge. Do you have what it takes to reach the end? If you're struggling try watching the examples, as they give a short tutorial on how to complete each stage. 🎮 Every 25 stages, enjoy a fun activity to take a break and reset before the next challenge! 🔄 Press R to reset at any time. ⭐ Join the group for a FREE skip: https://www.roblox.com/communities/865424261/Clashs-Obbies#!/about 👍 Enjoying the game? Don’t forget to leave a like! Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge, obby, parkour, glitch, tower style, skill, jumps, roblox obby
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 89d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.