by Clash's Obbies
Welcome to Clash’s Glitch Per Difficulty Chart Obby! 👋 Take on 100 unique stages that gradually increase in difficulty as you progress. What starts off simple quickly becomes a real challenge. Do you have what it takes to reach the end? If you're struggling try watching the examples, as they give a short tutorial on how to complete each stage. 🎮 Every 25 stages, enjoy a fun activity to take a break and reset before the next challenge! 🔄 Press R to reset at any time. ⭐ Join the group for a FREE skip: https://www.roblox.com/communities/865424261/Clashs-Obbies#!/about 👍 Enjoying the game? Don’t forget to leave a like! Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge, obby, parkour, glitch, tower style, skill, jumps, roblox obby
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 30d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([FIXED]🐒 +1 Speed Monkey Escape, The Block, (LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.