by Glugo Labs
Collector Isles isn’t your average RNG game. Discover new islands, build your collection, and take part in a well-established economy where item values are shaped by real trades and ruled by the community. With weekly updates and community-voted content, the game keeps evolving around its players. Made with the community, for the community.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 47d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([⏰FASHIONABLY LATE] Die of Death, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.