by BOG [But One Games]
| sort | best | latest | drift |
|---|---|---|---|
| up-and-coming | 2 | 10 | +8 |
| top-trending | 18 | 27 | +9 |
| trending-in-simulation | 4 | 7 | +3 |
| most-popular | 85 | 85 | — |
1 squared is still 1. it is essentially just a tycoon game but with a twist... you only have one dropper? (as the name of the game suggests) but how will this work? well, you have some cool upgraders you unlock new ways to generate money as you progress through the game. will you reach the top of the leaderboards?
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 5d player curve, so a build can be read against what it shipped into.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.