by hello there guys
HUGE NEW 1V1 UPDATE! New world at 15K likes 🧠 TRAIN AN NPC TO FIGHT You don't pull the trigger — you upgrade the BRAIN. Spend cash on your NPC's intelligence (reaction, vision, aim, cover, positioning & more) and watch a clueless rookie become an unstoppable genius that loots guns, takes the high ground and snipes. ⚔️ Auto-battle 18 rivals in a neon arena 🔫 Loot bigger guns: Pistol ▸ Sniper ▸ MINIGUN 💰 Earn cash from kills, idle AND offline ♻️ Rebirth for permanent money multipliers 🎮 Or jump in and take control yourself How smart can YOUR NPC get? 🧠⚔️ 👍 Like & ⭐ favourite — more weapons & arenas soon! Tags: Simulator, Auto Battler, Fighting, Idle, Upgrade, Tycoon, Incremental, Arena, Gun
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 37d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (Flee the Facility, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, Anime Expeditions [Warrior Saga🐉], …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.