by lost to pc to game
🚚 Business is booming and your store has been flooded with customer orders! Work together to find toys on the shelves, pack every box correctly, and load the delivery trucks! 🏆 Beat the clock, earn coins, unlock upgrades, and climb the leaderboards with the fastest warehouse crew! 🖥️ PC Controls E / Left Click - Pick Up / Pack Item Q - Drop Item R - Cycle Orders Scroll Wheel - Cycle Carried Items Right Click / Y - Inspect Item 👥 Play solo or with friends! 📦 Complete customer orders as fast as possible! ⚡ Upgrade your Speed, Reach, and Carry Capacity! ✨ Unlock abilities to make packing even faster! 🏆 Compete for the fastest completion times on the leaderboards!
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 50d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([⏰FASHIONABLY LATE] Die of Death, Forsaken, [X20] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
⚑ platform events — Roblox-wide changes in this window (Bot account ban waves begin) that moved player counts across many games at once. Context, not causes specific to this game. toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.