by HALFDICE
🔧 EARLY DEVELOPMENT WARNING - BUGS ARE COMMON 🔧 Fast paced and chaotic racing game where you drive the track you build! 🏗️BUILD🏗️ --> 🏁RACE🏁 --> 🚧ADD OBSTACLES🚧 --> 🏁RACE🏁 --> 🔁REPEAT🔁 🎮 Default Controls 🎮 WASD - forward/backwards and turning SHIFT - handbrake / speed up camera (build mode) E - use powerup R - rotate build piece E/Q - camera up/down (build mode) Inspired by 'Make Way' by Ice BEAM and 'Ultimate Chicken Horse' by Clever Endeavour Games. third thumbnail drawn by @Spiritu88 fourth thumbnail drawn by @cosmicalize Please report bugs in our community. Exploiting will result in a permanent, non-appealable ban across all accounts
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 90d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.