by Ghoul : // RE
---- { Controls : M1 -> Attack M1 + CTRL -> Uppercut M1 + M2 -> Feint Space -> Jump Space + LMB -> Aerial Attack R -> Critical E -> Equip Fist / Quinque Weapons * Ctrl + E -> Equip Kagune * Ctrl + 1 - 0 -> Switch between Kagune Stages Z - X - C - Y -> Use Quinque / Kagune Skills Ctrl + J -> To Activate Arata Mode / Sub mode Q -> Dash / Dodge Left Shift -> Sprint RMB (During a Dash) -> Dash Cancel RMB HOLD + Q -> Dash Cancel F -> Block / Parry V -> Carry B -> Grip * CTRL + B & CTRL + RMB -> Devour (Ghouls) M -> Stat Menu P -> Location Icons Left Alt -> Shift-lock ================================================================= Contributions: Project Lead: bytemelo, DIB_Studios/benther123, dogymanty, Feixerre, Scripting: hadizera, AI_borgor, IuciferDEV, onyxneverdies, Skar, 3Crk, SonYoru_Yt, forgiverina Animation: Fabi VFX: Pumpkoume Building: Vahiled, Memoriesoftheend ⚠️ Epilepsy Warning! SOME OF THE CONTENT IN THE GAME CONTAINS FLASHING LIGHTS! #Tokyo #TokyoGhoul #Type #Ghoul
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 30d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([FIXED]🐒 +1 Speed Monkey Escape, The Block, (LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.