by countryballing
🎉 Use Codes: "LAUNCH", "TIMERGAMES", "5mVisits", "10kLikes", "25kLikes" 🎉 UPD 11.5: Fix minor bugs, add new code ⚔️ Battle other Countryballs, defeat them, and unlock their awesome skins! 🏹 Power up your weapons to become the ultimate champion! 🏆 Dominate the Leaderboards and prove you're #1! 📱 Fully compatible with mobile and tablet for action on the go! 💥 Conquer the globe one country at a time in this epic Simulator. Win battles, unlock skins, soldiers, new weapons, and show the world what you've got! 🧑 Parental Notice: This game contains in-game purchases, including paid random-chance mechanics (loot box mechanic) - these are bought with in-game currency, which can in turn be purchased with Robux.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 30d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([FIXED]🐒 +1 Speed Monkey Escape, The Block, (LIMITED x BIG UPDATE 🏍️) Drag Drive Simulator, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.