by Plane Crazy Developers · Building
| sort | best | latest | drift |
|---|---|---|---|
| trending-in-simulation | 43 | 59 | +16 |
| learning-and-explore | 1 | 34 | +33 |
| fun-with-friends | 81 | 81 | — |
Build anything you can imagine, show it off to your friends, or battle with it! ✈️ Planes • 🚗 Cars • 🚤 Boats • 🚀 Rockets 🚂 Trains • 🤖 Mechs • ⚙️ Machines • 🏠 Houses 🌎 Physics sandbox • 👥 Multiplayer • ⚔️ PvP • 🕊️ Peaceful mode Create everything from working machines to detailed showcase builds.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 107d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
The tracked Building games closest to this one in peak concurrent players this window, as hourly averages on one shared axis — rivals at the same scale, so every line has room to move. The genre leader, Theme Park Tycoon 2, peaked at 12,356 — 1× this game, close enough to race here. Genre is Roblox’s own label; games we’ve never tracked aren’t candidates.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.