by ESSENTIAL RPG
Curses speak not a word. They only seep silently into every gap of your sword swings, and into every trophy you claim.There is no destined salvation — only the endless dialogue with the curse, forged time and again by your own hands. [Game Overview & Features] ◈Over 100 talents to customize your abilities; no two souls are ever identical. ◈Weapons come with dozens of random affixes—no two pieces of gear share the same essence. ◈Dozens of buffs and curses intertwine and counter each other; find your own combat rhythm. ◈No fixed class constraints—your character’s growth is determined solely by your talents and equipped weapons. [PC & Console Controls] ◉M1: Attack / X Button: Attack ◉Shift: Dash & Roll / R2 Trigger: Dash & Roll ◉Ctrl: Unlock mouse cursor ◉Q: Skill 1 / B Button: Skill 1 ◉F: Skill 2 / Y Button: Skill 2 ◉R: Skill 3 / L2 Trigger: Skill 3 Currently in Alpha – We roll out weekly updates and welcome your feedback!
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 95d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.