by ebenxzy
| sort | best | latest | drift |
|---|---|---|---|
| up-and-coming | 1 | 5 | +4 |
| top-trending | 10 | 13 | +3 |
| most-popular | 24 | 24 | — |
| top-playing-now | 32 | 33 | +1 |
| fun-with-friends | 79 | 79 | — |
| trending-in-survival | 1 | 2 | +1 |
😰 You forgot to study. Now cheating is your only option. 🚨 Every answer is a risk. Every second counts. The clock is ticking… Finish your test before time runs out—but whatever you do… Don’t let the teacher see you cheating. 📄 Complete tests and earn Credits. ⭐ Higher grades earn even bigger rewards. 🛒 Buy cheating gadgets, and equipment to improve your chances. 👀 Beware of Snitches—they’ll sell you out for Credits. 🍎 Manage your Anxiety throughout the exam. 🤝 Team up with friends… if you can trust them. 🏆 Outsmart the classroom. 💰 Build the ultimate loadout. 📚 Become the ultimate cheater. How long can you keep fooling the teacher? ⚠️ Disclaimer: Cheating during tests, rule-breaking, and avoiding teachers are fictional gameplay mechanics and are NOT meant to encourage or promote these behaviors in real life.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 7d player curve, so a build can be read against what it shipped into.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.