by Broke Highschool Student Games
| sort | best | latest | drift |
|---|---|---|---|
| top-trending | 56 | 72 | +16 |
| trending-in-survival | 4 | 10 | +6 |
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there were no players to count.
competitor launches — the biggest platform launches in this window (RUNAWAYS [beta]). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so the game held no position on any sort and none of these lines could be drawn.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there were no votes to read and no approval rate to compute — the totals resume where the band ends.
game offline marks a stretch Roblox stopped disclosing this experience — privated, moderated or deleted, so there was nothing to poll: no players to count and no update stamp to read.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 7d player curve, so a build can be read against what it shipped into.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.