by Devs 4 U Productions
[EARLY ALPHA] Enter the lower layers, recover samples, gather evidence, and make it back to HQ before things go wrong. Every run is different, and every item you bring back matters. The game is still very early, so expect bugs, missing features, and rough edges. The game will be updated a lot over time with new content, new entities, new levels, better systems, more items, balancing changes, and general improvements. If you enjoy extraction games, co-op horror, or the Backrooms, give it a try and help shape the game while it grows. Inspired by The Backrooms from Kane Pixels and Lethal Company Play the game, leave feedback, and report bugs. More updates soon. [Inspired by The Backrooms adaptation of Kane Pixels and Lethal Company]
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 80d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.