Coming up in v0.06: teams, spectating, modes, launchers, gunplay improvements.
<<UPDATE RECENTLY SLIGHTLY DELAYED. This is our biggest one yet, it will be worth it>>
Press P to go into Helmetcam!
Want better visibility through optics? Try "Transparent Optics" in Settings to simulate both eyes open!
PC, mobile, Xbox, PS5, we're focusing on maximum compatibility right out of the gate.
Welcome to TTK. It is only a few weeks old (from START of development) and is missing a lot!
<<This game is intended for co-op PVE squad AI mechanics, storybased doorkicker scenarios/missions, and team-based PVP modes. It is currently just a FFA while we test random stuff. The algo found us too early so we apologize for obvious issues.>>
https://devforum.roblox.com/t/ttk-our-very-early-tactical-fps/4664539
Controls
Fire: M1
Aim: M2
Crouch: C
Lean left / right: Q / E
Swap weapon: Number
LEAD DEVS: PoptartNoahh, CanyonJack
§1
chart · concurrent players · 30d
max_ccu / snapshot
drag to zoom
no data marks a stretch with no samples and no recorded reason. We only began attributing blackouts on 29 Jul 2026; holes before then are unlabelled.
events & video releases in window · hover to locate · click to open ↑
Shaded spans mark when this game was featured on Roblox’s curated Standout Games Home shelf.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, [⏰FASHIONABLY LATE] Die of Death, Forsaken, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
§9
rank · history · 30d
position / snapshot · lower is better
drag to zoom
events & video releases in window · hover to locate · click to open ↑
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.