by SuperMoto!
🔥 SUPERMOTO - OFFICIAL RELEASE 🔥 Welcome to SUPERMOTO, the ultimate bikelife experience. Ride a detailed city built for speed, combos, and clean riding. Hit smooth wheelies, chain combos, and ride out with your crew. This is where real riders play. Customize your bike, master your control, and push your skills to the limit. It’s more than a game — it’s a full bikelife world. 🚀 FULL RELEASE • Revamped systems & performance • New bikes + improved handling • Clean UI + smoother gameplay 🎮 COMBOS 🖥️ Keyboard • 1 — Knee Knock • 2 — Reverse Knee Knock • 3 — Side • 4 — Stand on Seat • 5 — Seat Stander • 6 — Cross • 7 — Hand Drag • 8 — No Hander 🎮 Controller • D-Pad Up/Left/Down/Right — Combos 1–4 • Double Tap D-Pad — Combos 5–8 Ride out, hit combos, and take over the streets. 🏍️🔥 CREDITS • Maddog, Nito, 5asx- Owners • Tomhaus - Modeler • Jeo - Scripter
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 96d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window ([🌴] Dress To Impress, Forsaken, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.