by vibing games!
| sort | best | latest | drift |
|---|---|---|---|
| trending-in-roleplay-and-avatar-sim | 23 | 24 | +1 |
🍗 Stream a Mukbang! 📹 Start with simple food and grow into the biggest eating streamer in-game! 🥪 Eat food and take bites live 📺 Gain views, likes, followers, and comments 💰 Earn cash from your streams 🪑 Upgrade chairs, tables, and backgrounds 🏠 Build your setup from a basic room to a luxury mansion ⭐ Rise to the top streamer spot! ✨ Like and Favorite for updates! Become the #1 Mukbang streamer! 🍔🍕🍜 Codes: "RELEASE", "FREEFOOD", "1MILLION", "10MILLION" 🎮 Controls: Rotate: R (PC) / X (Xbox) / ▢ (PS) Place: LMB (PC) / A (Xbox) / ✕ (PS)
Each stem is one shipped update, as tall as the gap it closed — how long the previous build stayed current. The scale is logarithmic so one quiet month doesn’t flatten a year of daily shipping. Behind the stems is the same 46d player curve, so a build can be read against what it shipped into.
competitor launches — the biggest platform launches in this window (Forsaken, Flee the Facility, [X10] +1 Speed Keyboard Escape | Candy & Chocolate, …). toggle below the chart.
CCU is sampled every ~30 min and keeps updating until a game spends a full month below 100 concurrent players — after that it’s considered dormant and collection stops.
Each line is this game’s position on a Roblox discovery sort, sampled every ~30 min. A line breaks where the game dropped off that sort.
Cumulative up/down votes and the resulting approval rate, sampled every ~30 min whether or not the game is currently charting. A gap marks a stretch where no vote reading was recorded.